Describe the problem you are solving
We are average gamers who never got a chance to play professionally or gain any benefits by playing online games. There are multiple esports tournaments hosted world wide for pro level gamers, but what about the 99.9% of the other casual gamers who still spend hours everyday playing the same game? This made us realize the gap and the potential of hosting virtual tournaments where these gamers get a chance to make a mark and also make money.
How are your customers solving that problem today?
eSports as an industry is fairly new in the Indian market. Prior to Gamerji, most of the tournaments were either hosted offline or using social media platforms. Registrations, player management & payments were handled using different platforms. Gamerji brought all of this at one place and is currently hosting more than 15 tournaments everyday for games like PUBG, Clash Royale, Call of Duty mobile etc.
Target custormers - Define customers, who are they
Gamers between age of 16 to 35
How do you plan to acquire customers?
Influencer Marketing, Digital Platforms & Referrals
What is your revenue model or expected revenue model?
1) League Joinings: Tournaments on the platform are joined by paying an entry fee. 80% of the joining amount is distributed as winnings and 20% is kept by Gamerji as platform fees.
2) Sponsored Leagues: Companies wanting to market their brand/product to the gaming audience are interested in sponsoring a tournament.
3) Monthly Subscription: We have a monthly subscription model for gamers to avail additional benefits like discounts on league fees, profile enhancement, reward coins etc.