Ordibehesht Studio

Indie game design & development team
  • Sector Gaming
  • Country Iran
  • Founding date January 2014
  • Stage Paying users
Have you ever removed a game because it was too easy then you see it's too hard for someone? It happens very much! Game balance strives to create right challenge for right player in the right time, but often there's no general solution. We want to use machine learning techniques and leverage huge amount of data from game telemetry to create a dynamic system and unique experience for each player.

General

Sector
Gaming
Category
Enterprise, Software
Product usage or interact
Mobile/Tablet (iOS), Mobile/Tablet (Android), API, Server software (ie, databases))

Business

Target customer
Mobile Gamers, Mobile Enthusiast, Video Gamers
Customer acquisition strategy
With ad networks, influencers marketing, PR marketing
Revenue model
For now, we are developing a paid game and we have 3 free to play games with in-app purchases and ad monetization. In the future, after testing our engagement control system we can release our API with subscription model.

Market info

Market size
$70,000,000,000
Competitors
Competitor name
Competitor website
Competition
Each game has a competitor and our main competitor for the latest game we have published is Word Collect. Mobile game studios are the main competitor.
Startup traction
Daily active users in the U.S market.

Total early investment
$390,000
Shareholder structure
Owner type
Name
Equity
Mohammad Reza Hassanzadeh
Co-Founder
% 76
Masud Afsar
Co-Founder
% 6
Behnam Jafari
Co-Founder
% 6
Mohammad Ali Sharpasand
Co-Founder
% 4
Parastoo Behboodi
Co-Founder
% 4
Daniel Zamary
Co-Founder
% 4
Investment round
Angel Investment
Investment amount
$390,000
Equity on offer
% 10.0

Team

Mohammad Reza Hassanzadeh  - Iran
Mohammad Ali Sharpasand  - Iran
Masud Afsar  - Iran
Parastoo Behboodi  - Iran
Behnam Jafari  - Iran
Daniel Zamary  - Iran
Total team member
18
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Last update: 31.08.2020